So why am I going through the pain of revising a rule set I obviously enjoy playing? Well, RPGs lead to tinkering with rules. That’s in the DNA of the hobby.
Hobbies can be set aside and picked back up. This is how I see things, and the lens through which everything on this blog is written. I’m just giving you all fair warning.
Just a short post on how sources of magic change the tone of magic in fiction and gaming.
There’s folks who clamor for a level-0, where player characters are even weaker. The hell is up with that?
The shitty behavior Risk prompts is the remaining players wanting to force the defeated players, the losers of the game, to sit and keep watching.
I consider it just a fun mental puzzle to take 45+ years of rules, ruling, guidelines and experiences and distill that all down.