Going back to my eternal itch to create my own “good parts” version of D&D, I’ve grabbed a copy of the 5th Edition System Reference Document and have been plugging away at a revision, one class at a time. Under the Classes menu above you can check out the current forms of the Revised Fighter and the Revised Wizard. Both are extremely rough at the moment. I’ve math-hammered at them but haven’t tried more than a short combat with either. I’ll need to get some gametime or pseudo-gametime in with them to start polishing away the rough spots, or discovering they need more serious work.
Why Are You Doing This?
I own the D&D core books already. I have the Starter Set and Essentials Kit. Hell, I’ve even got digital copies of the books on D&D Beyond! So why am I going through the pain of revising a rule set I obviously enjoy playing? Well, RPGs lead to tinkering with rules. That’s in the DNA of the hobby.
But the other reason is there’s plenty of bits to D&D I don’t enjoy, and I’d rather have them changed. I love the idea behind the Ancestry & Culture that dismantle and rebuild the whole Race/Subrace paradigm for character creation, while opening the door to a wider variety of combinations. So why not use the OGL and bake that right into a core rulebook?
I prefer spell points to spell slots. This post on Methods and Madness outlines some good points on what spell points can bring to the table. There’s a variant rule in the DMG, but it’s almost a one-to-one of slots to points without much consideration to how that would change the playstyle of a table. Why not shape that into something more useable?
I love the design of the Warlock. I am bored to tears by 90% of the Warlock builds I see, and it almost always has to do with flavor. I know, I’m now the old man yelling at kids to get off my lawn. In my day it was grogs complaining about Drizzt clones. Now I’m complaining about tortured souls and their dark secrets.
But I can fix that, for me! I can hit the Warlock over their head and take all the amazing invocations to pass around to other magic users. I can kick the Fiend and his friends to the curb.
“Why have us do any more of your imagining for you?”
It’s a great quote from Gygax and Arneson from Dungeons & Dragons Book 3: The Underworld and Wilderness Adventures, way back in 1974. The rules are here as a framework, a skeleton. All I’m doing is peeling away the cruft that’s built up on that framework, power-spraying the sucker and doing it up Dice Cascade style.